The Promotion and Regulation of Online Gaming Act, 2025 (PROGA) is usually discussed as a ban. For a practitioner, it is better read as three separate constitutional questions: whether Parliament had legislative competence to enact it; how the prohibition interacts with the trade-and-profession guarantee after the Supreme Court’s May 2026 gaming judgments; and whether the Act’s warrantless search-and-arrest power meets constitutional privacy standards. This note first sets out the statutory framework, then examines those three fault lines and the litigation status that could be verified as of 10 October 2026.
1. How the framework now operates
The Act received Presidential assent on 22 August 2025. 1 Section 1(3) provides that it comes into force on a date appointed by Central Government notification. 2 On 22 April 2026, MeitY notified the Promotion and Regulation of Online Gaming Rules, 2026, which came into force on 1 May 2026. 3 The official MeitY Gazette index separately lists S.O. 1994(E), dated 22 April 2026, as the enforcement notification appointing 1 May 2026 as the Act’s commencement date; the same index lists the Rules, the constitution of the Online Gaming Authority of India (OGAI), and the authorisation of investigating officers. 4 A 2025 secondary article states an October 2025 commencement date, but that date should not be followed where it conflicts with the official commencement notification. 5
The Act distinguishes e-sports, online social games and online money games. 6 An online money game is defined irrespective of whether it is based on skill, chance or both, where a user pays fees or deposits money or other stakes in expectation of winning monetary or other enrichment. 7 “Other stakes” include anything recognised as equivalent or convertible to money, including credits, coins and tokens, real or virtual, purchased directly or indirectly with money. 8
Sections 5 to 7 address three kinds of conduct: offering, aiding, abetting or inducing the offering of an online money game or service; directly or indirectly advertising or promoting one; and facilitating payments towards one. 9 My reading is that these provisions target providers, promoters and payment facilitation rather than making mere play by an end user an offence; the long title’s reference to “participation” should not be read as creating an offence absent operative language to that effect. 10
Section 9 provides imprisonment up to three years or a fine up to ₹1 crore, or both, for contraventions of sections 5 and 7; advertising under section 6 carries imprisonment up to two years or a fine up to ₹50 lakh, or both. Repeat convictions attract the statutory minimums and higher fine ranges set out in section 9(4)–(5). 11 Section 10 makes only offences under sections 5 and 7 cognisable and non-bailable. It does not expressly give section 6 advertising offences that status. 12
Section 11 provides for company and individual liability. A person in charge of and responsible for the relevant business may avoid liability by proving that the offence occurred without their knowledge or that they exercised all due diligence; separate liability may arise where an offence is attributable to consent, connivance or neglect, subject to the statutory provisos. 13 Section 12 permits a penalty of up to ₹10 lakh, and in appropriate cases suspension or cancellation of registration or prohibition from offering, facilitating or promoting the game, for failure to comply with a direction or order issued under section 8(3), after the prescribed process. 14 Sections 14 and 18 respectively address blocking and overriding effect. 15
The Rules establish the regulatory machinery. OGAI is an attached office of MeitY; its chair and members are specified government officers, including the designated senior MeitY officer and Joint Secretaries from the listed ministries. 16 Under rule 8, determination may be initiated by the Authority on its own motion after notice, by an application for a proposed e-sport, or in relation to a category of social games notified by the Central Government. The application route in the Rules is limited to the latter two situations. 17 Rule 9 identifies five factors, including whether stakes are paid at any stage, the expectation of enrichment, the use of payments, the revenue model, and whether rewards or in-game assets can be transferred, redeemed, monetised or used outside the game. 18 The Rules say a determination should be made, as far as practicable, within 90 days and make the determination specific to the game and provider. 19 The Rules also address the validity, review, suspension and withdrawal of a determination, including notice and a hearing before withdrawal. 20
Registration applies to e-sports and to games or categories brought within the Rules’ registration scheme; an online money game cannot be recognised or registered as an e-sport. A registration certificate may last up to ten years. 21 The Rules expressly exclude online money games from the e-sports category. 22 Appeals against specified determinations, registration decisions and penalties lie to the Appellate Authority, the Secretary, MeitY, within 30 days; the user grievance route for social games and e-sports begins with the provider’s mechanism and then proceeds to the Authority. 23 Rule 19 distinguishes verification of certificates for registered e-sports and social games from the duty to comply without delay with a direction concerning a game determined to be an online money game. 24 The Authority is to publish a list of games determined to be online money games. 25
Two structural concerns follow from the text. First, section 8(2)(a) contemplates an application by “any person offering an online game” to determine whether it is an online money game, but rule 8 does not provide a general application route for every provider uncertain about classification. The Rules therefore appear not to provide a general pre-clearance route for a product that may be a money game; that is a reading of the statutory scheme, not an express prohibition on applications in the Act itself. 26 Second, OGAI is composed of serving government officers and appeals lie to the Secretary of the ministry to which it is attached. That structure may raise questions about institutional independence if challenged, although the Rules bind both the Authority and the appellate process to natural justice. 27
2. Fault line one: legislative competence
“Betting and gambling” is Entry 34 of the State List. 28 The Act’s long title and preamble invoke public order, public health, financial-system integrity, cross-border and offshore services, and a uniform national framework; the preamble also states that it is expedient for the Union to assume legislative competence over online gaming. 29 The Act does not itself identify a specific Union List entry as its source of power. Some commentary attributes reliance to Entry 31 of the Union List, Entry 42 and residuary Entry 97; one commentary also invokes Article 47. These are commentators’ accounts, not a declaration in the Act that those entries are its legal basis. Article 47 may inform legislative purpose, but a Directive Principle does not itself confer legislative competence. 30
The challenge is one of pith and substance and colourable legislation: if the law is in substance about betting and gambling, describing the regulated activity as online communication may not make it a Union subject. The pith-and-substance doctrine permits incidental encroachment on another legislative field, but does not permit a legislature to legislate on a subject outside its competence. The classic cases on legislative characterisation and colourable legislation include State of Rajasthan v. G. Chawla, State of Bombay v. F.N. Balsara and R.S. Joshi v. Ajit Mills Ltd. 31 In G. Chawla, the Court treated the law regulating sound amplifiers as, in pith and substance, concerning public health and public order rather than the Union’s communications field. 32 The case illustrates that technology does not itself determine legislative character; the law’s true subject and operation matter. 33 The residuary power is available for matters not enumerated in the State or Concurrent Lists, but it cannot simply be assumed to displace an enumerated State List subject. 34 Article 249 provides a separate constitutional route for Parliament to legislate on a State List subject following a Rajya Sabha resolution in the national interest; I have not found a basis to say that this route was invoked for PROGA. 35
The Supreme Court’s judgments of 27 May 2026 materially change the State-competence background. In State of Tamil Nadu v. Junglee Games India Pvt. Ltd., the Court set aside the Madras and Karnataka High Court judgments and upheld the challenged State enactments. It rejected the proposition that Entry 34 is confined to betting on games of chance: betting or staking money or money’s worth on uncertain outcomes can fall within Entry 34 even where the underlying game involves skill. The Court distinguished a genuine skill competition funded by an entry fee from a stake placed on an uncertain outcome, and held that protection for a game of skill does not automatically protect betting on that game. 36 The judgment also treated the State’s public-order rationale as relevant to the particular enactments before it. 36
Directorate General of GST Intelligence v. Gameskraft Technologies Pvt. Ltd., decided the same day, relied on Junglee Games in resolving the GST disputes before it. Its fiscal holding rests on the GST framework and Article 246A, not on a proposition that Entry 34 itself is a general source of taxation power for PROGA. The pre-GST State taxing field in Entry 62 was distinct from the regulatory field in Entry 34; the constitutional source and scope of GST after the 101st Amendment are a separate question. 37 The Supreme Court’s ruling that States may regulate or prohibit betting on skill games does not itself answer whether Parliament has competence to enact PROGA. The Union must still identify a constitutionally sufficient source of legislative power for this central enactment. That is the first fault line. 37
3. Fault line two: skill, chance and Article 19(1)(g)
Before the May 2026 judgments, the familiar cases treated rummy as a game predominantly of skill and recognised that a genuine skill-based business could receive Article 19(1)(g) protection. 38 The Supreme Court also recognised the skill-based character of horse racing in the context of the statutory exemption at issue in Dr. K.R. Lakshmanan v. State of Tamil Nadu. 39 The Chamarbaugwala cases distinguished gambling activities treated as res extra commercium from non-gambling competitions, but they must be cited separately: State of Bombay v. R.M.D. Chamarbaugwala concerned the prize-competition tax legislation, while R.M.D. Chamarbaugwala v. Union of India concerned the Prize Competitions Act. 40
Junglee Games now holds that the State’s Entry 34 power is not limited to games of chance and that staking on a game of skill can constitute betting and gambling. Its conclusion states that a genuine game of skill may be protected by Article 19, while betting or wagering on that game is not entitled to the same protection unless the legislature creates an exception. 41 This is a substantial obstacle to an argument that skill alone immunises a money-staked product from regulation. It is not, however, a decision on the validity of PROGA, a Parliamentary enactment, or a conclusive ruling on every possible Article 19 challenge to a prohibition enacted under a different source of power. Gameskraft expressly cautioned that its inquiry was not intended conclusively to determine whether fantasy sports are skill or chance for penal gaming legislation or Article 19(1)(g). 42
Junglee Games also drew a fact-sensitive distinction between a genuine entry fee for participation in a skill competition and an amount that, in substance, is staked on an uncertain outcome. A fixed, pre-announced prize funded independently of participants’ stakes may indicate a genuine competition; a pooled stake and contingent prize structure may indicate betting. The labels used by an operator are not decisive. 43
PROGA adopts its own statutory definition: an online money game is covered irrespective of whether the underlying game is based on skill, chance or both. 44 The constitutional argument therefore cannot stop at the assertion that the game requires skill. It may instead turn on whether the product falls within the statutory definition, whether the classification or distinction is arbitrary under Article 14, and whether Parliament had competence to enact the prohibition. The Government’s stated objectives include addressing financial and social harms associated with online money gaming. 45 If a court reaches proportionality, Modern Dental College & Research Centre v. State of Madhya Pradesh supplies the familiar structured analysis of restrictions on fundamental rights. 46 The Law Commission’s 2018 report favoured a regulatory approach to gambling and sports betting, but it is a policy report, not a binding constitutional rule requiring regulation rather than prohibition. 47
My assessment is that Junglee Games makes a skill-only Article 19 argument materially harder where the activity is, in substance, staking on an uncertain outcome. But the step from the State’s Entry 34 competence to the constitutionality of a Parliamentary prohibition is not automatic. The source of power, the precise statutory definition, the product’s payment and prize mechanics, and the particular constitutional ground must each be addressed. 48 The issues identified in the Supreme Court challenge included Article 14 arbitrariness, Article 21 claims concerning choice, autonomy and livelihood, and excessive delegation; those issues should not be described as decided by the GST ruling in Gameskraft. 49
4. Fault line three: section 16 and privacy
Section 16 authorises an officer empowered under section 15 to enter a physical or digital place and search and arrest without warrant a person found there who is reasonably suspected of having committed, committing or being about to commit an offence under the Act. 50 Section 15 permits authorisation of officers of the Central Government, the Authority or a State Government. 51 The Explanation to section 16 expands “place” to include computer resources, virtual digital space, electronic records and storage devices, and permits access by overriding access controls or security codes where the code is unavailable. 52
Three features deserve close attention. First, the power is not confined to police officers: section 16(2) expressly contemplates arrest by an authorised officer who is not a police officer. 53 Second, the phrase “about to commit” gives the power a preventive dimension. Third, section 16 applies to “any offence” under the Act, including section 6 advertising, whereas section 10 makes only offences under sections 5 and 7 cognisable and non-bailable. The interaction between these provisions raises an interpretive question; it should not be stated categorically that section 6 is made cognisable by section 16 alone. 54
There is also a drafting concern. Although the heading refers to “search and seizure of property”, section 16(1) expressly sets out powers of entry, search and arrest, and subsection (3) applies the Bharatiya Nagarik Suraksha Sanhita, 2023 only “so far as may be”. The absence of an express seizure clause in section 16(1) is a point to analyse, but it is not enough by itself to conclude that seizure is legally impossible in every circumstance. 55
The justification advanced in commentary is that the provision serves legitimate aims such as curbing money laundering and other harms associated with online money gaming. 56 But a legitimate aim is not the whole constitutional test. In K.S. Puttaswamy v. Union of India, the Supreme Court held that an invasion of privacy must have a legal basis, pursue a legitimate State aim and satisfy proportionality; procedural safeguards remain material to the assessment. 57 A court considering section 16 could therefore examine the breadth of digital access, the standard of reasonable suspicion, the availability of less intrusive measures, authorisation and record-keeping, and independent oversight. Section 17 protects the Central Government, the Authority and specified officers and employees against proceedings for acts done in good faith; it does not expressly name State Government officers who may be authorised under section 15. The legal effect of that distinction will depend on the provision’s application and the facts. 58
5. Where the challenge stands
The constitutional challenges were transferred to the Supreme Court under Article 139A and are being heard in a connected batch led by T.C. (C) No. 133 of 2025, Head Digital Works Pvt. Ltd. v. Union of India, with other petitions and transferred cases tagged. 59 In December 2025, the Court directed that the batch be placed before a three-judge Bench, and the matter remained in the Court’s listing process during 2026. 60 The official order dated 5 August 2026 expressly fixed the batch for final hearing on 6 and 7 October 2026. 61
6. What this means in practice
Operators should audit each monetisation and reward mechanic against the five Rule 9 factors and the definition of “other stakes”, which turns on equivalence or convertibility to money. A determination for one game and provider should not be assumed to protect a materially different product. Given the limited application routes in rule 8, the Rules appear not to provide a general pre-clearance route for every product that might be a money game. 62
Banks and payment providers should distinguish section 7’s offence from the additional obligation under rule 19(2) to comply without delay with a direction concerning a game determined to be an online money game. The list published under rule 26 contains games already determined to be online money games; absence from the list is not, by itself, a statutory safe harbour. 63
Boards and executives should treat section 11’s allocation of liability seriously. The statutory defence requires the individual to prove lack of knowledge or the exercise of all due diligence, making contemporaneous compliance records practically important. 64
Advertisers and influencers should note that section 6 reaches direct and indirect promotion in any media and imports the Consumer Protection Act, 2019 definition of “advertisement”. The maximum penalty is imprisonment up to two years or a fine up to ₹50 lakh, or both. The interaction between section 6 and section 16’s arrest language remains a point for careful legal analysis, not a settled conclusion that every advertising allegation necessarily permits arrest. 65
Finally, if a court invalidates or reads down part of the Act, the effect on the Rules will depend on the terms and scope of the judgment, including whether the enabling provisions survive; it is too categorical to say that every Rule automatically falls in every such scenario. Until the official case record establishes otherwise, the Act and Rules should be treated as the operative statutory framework, while the post-6/7 October litigation status is confirmed from the live docket. 66
This note is for general information and is not legal advice.
Endnotes
1. Promotion and Regulation of Online Gaming Act, No. 32 of 2025, Gazette of India, Extraordinary, pt. II, sec. 1 (Aug. 22, 2025) (India) (as corrected by corrigenda dated Aug. 28, 2025). ↩
2. Id. § 1(2)–(3). ↩
3. Promotion and Regulation of Online Gaming Rules, 2026, G.S.R. 303(E), Gazette of India, Extraordinary, pt. II, sec. 3(i) (Apr. 22, 2026) (India), r. 1(2). ↩
4. Ministry of Electronics & Information Technology, Promotion and Regulation of Online Gaming Act, 2025 and Its Corrigenda (listing S.O. 1994(E), Gazette of India, Extraordinary, pt. II, sec. 3(ii) (Apr. 22, 2026), appointing May 1, 2026 as commencement date, as well as the Rules, OGAI constitution and officer-authorisation notifications), https://www.meity.gov.in/documents/act-and-policies/promotion-andregulation-of-online-gaming-act-2025-and-its-corrigenda-kTMxQjMtQWa. ↩
5. Paridhi Aggarwal, Unpacking the PROGA, 2025: Skill, Chance and the Constitution, 7(5) Indian J. L. & Legal Rsch. 1222, 1223 (2025) (stating an Oct. 1, 2025 commencement date, which conflicts with the official notification cited supra note 4). ↩
6. PROGA §§ 2(1)(c), (g), (i). ↩
7. Id. § 2(1)(g). ↩
8. Id. § 2(1)(j). ↩
9. Id. §§ 5–7. ↩
10. Id. long title, §§ 5–7 (author’s reading of the operative provisions). ↩
11. Id. § 9(1)–(5). ↩
12. Id. § 10; cf. Tanishq Acharya & Srishti Rathore, India’s Online Gaming Reset: Decoding PROGA and the 2026 Rules, Legal 500 (May 19, 2026), https://www.legal500.com/developments/thought-leadership/indias-online-gaming-reset-decoding-proga-and-the-2026-rules/ (describing the three categories together as cognisable and non-bailable, contrary to the text of § 10). ↩
13. PROGA § 11(1)–(3) & proviso. ↩
14. Id. §§ 8(3), 12(1)–(2); Promotion and Regulation of Online Gaming Rules, 2026, rr. 21–22. ↩
15. PROGA §§ 14, 18. ↩
16. Promotion and Regulation of Online Gaming Rules, 2026, rr. 3(1), (5)–(6). ↩
17. Id. r. 8(1)–(2). ↩
18. Id. r. 9(a)–(e). ↩
19. Id. r. 10(2) Explanation, (3). ↩
20. Id. r. 11. ↩
21. Id. rr. 12(1)–(2), 14(2). ↩
22. Id. r. 12(3). ↩
23. Id. rr. 2(1)(b), 7, 20. ↩
24. Id. r. 19(1)–(2); cf. Acharya & Rathore, supra note 12 (describing the verification duty more broadly than the text of r. 19). ↩
25. Promotion and Regulation of Online Gaming Rules, 2026, rr. 6(1)(a), 26. ↩
26. PROGA § 8(2)(a); Promotion and Regulation of Online Gaming Rules, 2026, r. 8(1)–(2). ↩
27. Id. rr. 2(1)(b), 3(1), (6), 7, 24. ↩
28. India Const. sched. VII, list II, entry 34. ↩
29. PROGA long title & preamble. ↩
30. Kuval P. Amberkar, Critical Analysis of the Promotion and Regulation of Online Gaming Act, 2025, Khurana & Khurana (Apr. 23, 2026), https://www.khuranaandkhurana.com/critical-analysis-of-the-promotion-and-regulation-of-online-gaming-act-2025; Aggarwal, supra note 5, at 1224 (attributing reliance to Entry 31 and Article 47). These are secondary accounts, not an express recital of legislative entries in PROGA. ↩
31. See State of Bombay v. F.N. Balsara, AIR 1951 SC 318 (India); R.S. Joshi v. Ajit Mills Ltd., AIR 1977 SC 2279 (India); Amberkar, supra note 30. ↩
32. State of Rajasthan v. G. Chawla, AIR 1959 SC 544, 1959 SCR Supp. (1) 904 (India). ↩
33. See Balsara, AIR 1951 SC 318; R.S. Joshi, AIR 1977 SC 2279. ↩
34. Sat Pal & Co. v. Lt. Governor of Delhi, AIR 1979 SC 1550 (India); India Const. sched. VII, list I, entry 97; sched. VII, list II, entry 34. ↩
35. India Const. art. 249; Amberkar, supra note 30. ↩
36. State of Tamil Nadu v. Junglee Games India Pvt. Ltd., 2026 INSC 594, ¶¶ 275, 279–81, 286–87, 376–77 (India May 27, 2026), https://api.sci.gov.in/supremecourt/2021/27706/27706_2021_7_1503_71652_Judgement_27-May-2026.pdf. ↩
37. Directorate General of GST Intelligence v. Gameskraft Technologies Pvt. Ltd., 2026 INSC 595, ¶¶ 47–50, 79.1, 84 (India May 27, 2026), https://indiankanoon.org/doc/69261133/ (distinguishing the GST inquiry from a conclusive determination of skill or chance for penal gaming laws or Article 19(1)(g)); see also India Const. art. 246A; sched. VII, list II, entry 62 (pre-GST taxing field). The judgment’s PDF bears a later digital-signature timestamp, but the judgment date is May 27, 2026. ↩
38. State of Andhra Pradesh v. K. Satyanarayana, AIR 1968 SC 825, 1968 SCR (2) 387 (India). ↩
39. Dr. K.R. Lakshmanan v. State of Tamil Nadu, (1996) 2 SCC 226 (India). ↩
40. State of Bombay v. R.M.D. Chamarbaugwala, AIR 1957 SC 699 (India); R.M.D. Chamarbaugwala v. Union of India, AIR 1957 SC 628 (India). ↩
41. Junglee Games, 2026 INSC 594, ¶¶ 279–81, 286–87, 313–20, 376(a)–(n). ↩
42. Gameskraft, 2026 INSC 595, ¶¶ 49.3, 49.4, 50.30, 79.1. Paragraph 79.1 expressly says the inquiry was not directed to conclusively determine skill or chance for penal gaming legislation or Article 19(1)(g). ↩
43. Junglee Games, 2026 INSC 594, ¶¶ 279–81; Gameskraft, 2026 INSC 595, ¶ 49.3(k)–(n); PROGA § 2(1)(c)(v); Promotion and Regulation of Online Gaming Rules, 2026, r. 9(c)(i) (author’s application of the distinction to PROGA). ↩
44. PROGA § 2(1)(g). ↩
45. Id. preamble. ↩
46. Modern Dental College & Research Centre v. State of Madhya Pradesh, (2016) 7 SCC 353 (India). ↩
47. Law Commission of India, Report No. 276, Legal Framework: Gambling and Sports Betting Including Cricket in India (2018). ↩
48. Junglee Games, 2026 INSC 594, ¶¶ 376(j)–(n) (author’s inference as to the likely difficulty of a skill-only challenge to a money-staked product). ↩
49. Challenge to the Promotion and Regulation of Online Gaming Act, 2025, Supreme Court Observer, https://www.scobserver.in/cases/challenge-to-the-promotion-and-regulation-of-online-gaming-act-2025/ (case background and issues in T.C. (C) No. 133 of 2025; a case summary, not a substitute for subsequent official orders). ↩
50. PROGA § 16(1). ↩
51. Id. § 15. ↩
52. Id. § 16 Explanation. ↩
53. Id. § 16(2). ↩
54. Id. §§ 6, 10, 16(1)–(3) (author’s reading; the interaction requires interpretation alongside the Bharatiya Nagarik Suraksha Sanhita, 2023). ↩
55. Id. § 16 (heading, subsecs. (1), (3)). ↩
56. Aggarwal, supra note 5, at 1227 (commentary on the State’s asserted aims). ↩
57. Justice K.S. Puttaswamy (Retd.) v. Union of India, (2017) 10 SCC 1 (India); see also id. (privacy as a fundamental right and proportionality framework). ↩
58. PROGA §§ 15, 17. ↩
59. Head Digital Works Pvt. Ltd. v. Union of India, T.C. (C) No. 133 of 2025 (Sup. Ct. India); Challenge to the Promotion and Regulation of Online Gaming Act, 2025, Supreme Court Observer, https://www.scobserver.in/cases/challenge-to-the-promotion-and-regulation-of-online-gaming-act-2025/. ↩
60. Online Gaming Law Hearing Pushed by Supreme Court to 2026, Outlook Respawn (Dec. 11, 2025), https://respawn.outlookindia.com/esports/esports-news/online-gaming-law-hearing-pushed-by-supreme-court-to-2026. ↩
61. Dr. K.A. Paul @ Kilari Anand v. Union of India, W.P. (C) No. 299 of 2025 & connected matters, Order (Sup. Ct. India Aug. 5, 2026), https://indiankanoon.org/doc/60645445/ (directing final hearing on Oct. 6–7, 2026). The author’s search did not independently locate a later official order by Oct. 10, 2026; no inference about whether the listed hearing proceeded is drawn from that limitation. ↩
62. PROGA § 2(1)(j); Promotion and Regulation of Online Gaming Rules, 2026, rr. 9, 10(2) Explanation, 15. ↩
63. PROGA §§ 7, 10; Promotion and Regulation of Online Gaming Rules, 2026, rr. 19, 26; Acharya & Rathore, supra note 12, at § 6 (contrasted with the text of r. 19). ↩
64. PROGA § 11(2)–(3). ↩
65. Id. §§ 2(1)(a), 6, 9(2), 10, 16(1). ↩
66. See PROGA §§ 1, 8, 19; Promotion and Regulation of Online Gaming Rules, 2026, r. 1(2). The effect of a judgment on subordinate legislation depends on its terms and the survival of the enabling provisions; this note states a general caution, not a prediction of the outcome of the pending challenge. ↩

